E-learning trends to watch in 2021

Views of the publication: 128

Keeping up with the latest trends and innovating your LMS accordingly is the only way to stay competitive in the market in 2021. Game-inspired design and mechanics are applied to non-game environments to create gamification. Artificial intelligence and virtual reality are now there to motivate learners to participate in activities that promote behavior change and help them achieve their goals.

As the world continually evolves technologically, learning management systems are also adapting to meet the demands of today’s modern learners using their ever-evolving functionality. Therefore, organizations around the world are using these 2021 trends to motivate and engage their employees for training and development.

Check LMS exam to find out which trends your chosen LMS can support and integrate. What are the enhanced features and functionality that LMS can offer to meet the training needs of your organization and industry?

For a competitive advantage over others and improved learning techniques, you can use the following latest trends to create more engaging e-learning programs to incorporate into your LMS:

1. Chatbots

Chatbot apps enhance the learning experience by streamlining interactions between individuals, departments, and teams. At the same time, they offer companies new potential to increase user engagement and operational efficiency by lowering the average cost of customer service within and outside the organization.

These intelligent robots have human interaction with users and act as virtual assistants. They are used in banking, healthcare and transportation, among others. In an eLearning environment, chatbots can offer the following:

  • Each learner with a tailor-made learning experience.
  • Interact with groups and teammates.
  • Assign and collaborate in teamwork on projects.
  • Save trainers’ time when it comes to grading learner work.

2. Artificial Intelligence (AI)

When AI is integrated into training processes, you can benefit from the shift from training to learning by doing. It may be possible to compile all the data from one factory – or perhaps multiple factories – into a digital representation on a portable tablet, and then activate a specific procedure in a single factory, possibly after consulting a colleague from the other side of the planet in real time.

Rather than typing answers or queries, students can speak them out loud and receive a response. This is especially true in the case of online language learning. AI in LMS can also generate tailor-made material, such as new homework based on learner skills.

3. Virtual reality (VR)

VR training is the funniest and most advanced technology in online learning. In the field of eLearning, virtual reality and gamification can be combined to increase the effectiveness of in-company training.

Virtual reality allows users to explore new territories and areas that are impossible to reach physically. Including in-game features, such as scoring, scheduled tasks, and prizes, can help motivate students and help them learn more effectively.

Trainees will be more interested if they are healthy competing against each other in gamified competition in a virtual reality environment.

4. Simulated learning

Simulated learning is similar to VR, but it’s more accessible because it doesn’t require expensive equipment like headsets and screens. The simulations mimic real world tasks or procedures. They help students practice plane landing, prepare restaurant menu items, or repair industrial equipment. Simulations can be gamified or used as part of serious gaming, or as a simple emulation. Tactical process simulations become more realistic, complete and reliable thanks to virtual reality technology.

5. Gamification

The elements of gamification are valuable assets of eLearning. They have a role among the teaching techniques, whether they are used to develop fundamental skills and memory muscles, gain a more advanced understanding of the complex connections within the dynamic operation and obtain feedback from ‘information.

Gamification elements such as avatars, stories, team play, badges, leaderboards, graphics can be used to meet the following three basic psychological requirements of learning in an eLearning environment:

  • Competence – while interacting and affecting the business environment.
  • Autonomy – Having psychological independence and the ability to pick and choose whatever you want.
  • Social bond – Our feelings of attachment to people and places.

Advice:

If you are considering revamping your training regimen, first check out LMS exam and collect employee feedback to identify problem areas, then find out how to revise your LMS content and functionality for a better learning experience.

Conclusion:

These new trends for 2021 in eLearning can help keep the students and engaged staff while making the learning process more enjoyable. These advanced real-time experiences are revolutionizing the eLearning industry, from training to learning by doing, without the physical presence.


Source link

Norma A. Roth