Competitor Analysis Report on Virtual Reality in eLearning

The global virtual reality in e-learning market size was estimated to be USD 103.49 million in 2020 and is expected to reach USD 148.87 million in 2021, at a compound annual growth rate (CAGR) of 44.

New York, September 22, 2021 (GLOBE NEWSWIRE) – announces the publication of the report “Virtual Reality in eLearning Competitor Analysis Report – Global Forecast to 2026” – Utm_source = GNW
17% to reach 929.71 million USD by 2026.

FPNV positioning matrix:
The FPNV Positioning Matrix assesses and ranks vendors in the virtual reality market in the e-learning market based on business strategy (company growth, industry coverage, financial viability and support of channels) and product satisfaction (value for money, ease of use, product features and Customer Support) which helps companies make better decisions and better understand the competitive landscape.

Market share analysis:
The market share analysis offers the analysis of the suppliers considering their contribution to the overall market. It provides the idea of ​​its revenue generation in the overall market compared to other space providers. It provides insight into the performance of vendors in terms of revenue generation and customer base compared to others. Knowing the market share gives an idea of ​​the size and competitiveness of the suppliers for the base year. It reveals the characteristics of the market in terms of traits of accumulation, fragmentation, dominance and fusion.

Competitive scenario:
The competitive scenario provides a outlook analysis of various business growth strategies adopted by vendors. The news covered in this section delivers valuable insights at different stages while staying up to date with the business and engaging stakeholders in the economic debate. The competitive scenario represents press releases or news from companies categorized into M&A, Agreement, Collaboration and Partnership, New Product Launch and Improvement, Investment and Funding, and Reward, Recognition and Expansion. All the information gathered helps the supplier to understand the market gaps and the strengths and weaknesses of the competitors, thus providing information to improve products and services.

Company usability profiles:
The report deeply explores the recent significant developments of the leading vendors and innovation profiles in the global virtual reality market in the e-learning market, including Avantis Systems, eLearning Studios, Enlighten, Google, Immerse, LearnBrite, Lenovo, MOOC SOLUTIONS, Oculus VR, RapidValue Solutions, Sify Technologies, Skills2Learn, SQLearn, Tesseract Learning, ThingLink, VIVED, VR Education Holdings and zSpace.
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Norma A. Roth